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Fighter Concept + Now with WIP images + Desc by Pinakes Fighter Concept + Now with WIP images + Desc by Pinakes
Let me sidetrack from anime stuff for a bit ...

This is originally made for CGMA class Vehicle & Mech Design by Paul Christopher. It was a fun class btw :)


I though it might be interesting and it could answer some questions so I'm uploading the dev process down here, including feedback sketch by the lecturer (the 4th image):

VehMech Wk1 Fighter Thumbs by Pinakes VehMech Wk1 Fighter Comp 1 by Pinakes VehMech Wk2 Dev Shots by Pinakes VehMech Wk2 FEEDBACK by Pinakes VehMech Wk3 Process by Pinakes

If you're lost on what's going on with these images:
1. The thumbs from the assignment brief.
2. Rough of one of the thumbs, that's no. 25 (by itself is a mix of 10, 16, and 21) - so it's a Zerg meets wasp meets aircraft at this stage.
3. Development, I was so intense on making the aircraft more aggressive, it ended up more like enemy alien ship by the end of it.
4. And so, the feedback came in. This was actually during a live Q&A session so there are many more talks and discussion than just those texts.
5. New dev to make the plane less aggressive, more run of the mill human plane. I started by mixing parts from all that I already have and adjust from there.

So to answer the question, while being a double-decker like Yukikaze's FA-2 (the structure is different btw, I got the model on my desk in the first place), I'd pay the tribute more to Zerg. And wasp and eagle moth. Oh and, probably NCC-1701-D too, Rokushou almost got that one with the 'saucer separation' thing. If there's anything from Yukikaze, the bottom rear part is highly inspired by MAVE's (in turn also probably from VF-19/VF-11). The many holes around the planes are vernier (the usage inspired by Macross, the design taken from space shuttle).

The rest of the tidbits:
- Nose from Boeing Bird of Prey
- Nose pod from F-14
- Gun and aerial refueling port from F-16
- Railgun probably some Gundam meets Macross meets whatever
- Paneling and actuator "bumps" on the control surfaces from F-22

I could be missing some more but those are more or less what I remember atm. Btw you know, the tilt of the canopy means the pilot can't use normal HUD (and thus isn't there), let's just assume it's HMD on the helmet lol.
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:iconxandamus:
Xandamus Featured By Owner Aug 11, 2014  Hobbyist General Artist
very rad-taztic indeed! :D
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:icon1devilishdude:
1DeViLiShDuDe Featured By Owner Jun 21, 2014  Hobbyist General Artist
Nice work here! :D
Reply
:iconhundredhands:
HundredHands Featured By Owner May 6, 2014  Professional Artisan Crafter
She's got great lines!  That sweeping profile.
Reply
:iconpinakes:
Pinakes Featured By Owner May 10, 2014  Professional Digital Artist
Thanks! I've actually toned down the sweeping feel of it compared to earlier dev but good to see it's still there :)
Reply
:iconblue-jedi:
Blue-Jedi Featured By Owner Mar 27, 2014
Trippy and innovative  :)
Reply
:iconpinakes:
Pinakes Featured By Owner Apr 2, 2014  Professional Digital Artist
Thanks!
Reply
:icondude980:
Dude980 Featured By Owner Mar 23, 2014  Student General Artist
I cannot thank you enough for this. Might try my hand at a 3D model of one of these. 
Reply
:iconpinakes:
Pinakes Featured By Owner Mar 23, 2014  Professional Digital Artist
You're welcome :)
Reply
:iconbabakosen:
BabakoSen Featured By Owner Mar 22, 2014  Hobbyist Traditional Artist
I wanna see you post the leftmost image in your list of thumbnails
Reply
:iconpinakes:
Pinakes Featured By Owner Mar 22, 2014  Professional Digital Artist
You realize you can click it to show the bigger version right?
Reply
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